berk
Member
Posts: 13
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Post by berk on Dec 29, 2013 21:04:23 GMT -5
Fooling around with my ddrum3 this morning using a ddrum pro trigger on my acoustic snare, and I discovered that I can get some level of position sensing while still maintaining accurate triggering when I set the trigger type to "hand" instead of "acoustic 1". I used some spoken word multisamples as per krillo's awesome suggestion ( unofficially-ddrum.proboards.com/index.cgi?board=tips&action=display&thread=48) with the pro trigger positioned around 12 o'clock on the snare. I noticed that quite consistently I get positions 1+2 in the centre of the snare, positions 7+8 near the rim close to the trigger, and position 5 just below the centre of the snare around 6 o'clock. It wasn't 100% consistent, and every now and then a random position would trigger in an unexpected area, however it was good enough for my liking! Even if you don't use "conventional" positional multisounds with distinct centre and edge sounds, it could still provide a useful way to randomise the samples you are using. For example, you could sample a snare drum with 8 velocity layers for each hand, then create a multisample with velocities 1-8 of the left hand in positions 1-4 and velocities 1-8 of the right hand in positions 5-8. When playing, depending on where your stick lands you would get a semi-random left or right hand sample. I hope this is useful to someone!
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 8, 2014 16:23:41 GMT -5
Cool that you found it helpful That's basically how I do my multisamples position-wise; More a question of enabling greater variance than actually positioning edge-sounding samples at the edge of the pad / drum and center sounds at the center of the pad... I also find that placing most samples in velocity layers that are hit most often (6 & 7) helps too, and having maybe one sample for all positions of velocity layer 1.
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