|
Post by trommeltheo on Mar 9, 2011 16:46:38 GMT -5
I´ve tried wav2midi, load a snare-sample wave and changed it to .mid file. Here you can get it for free: www.softpedia.com/get/Multimedia/Audio/Audio-Convertors/Wav2Midi.shtmlAND NOW: i´ve taken this into the Drum tool and it took it without error. BUT: the midi-File won´t sound like a snare and in DDrum-Tool it says nothing and has Zero Blocks. I don´t know if that could help... may be the developer can help us... I´ll ask him, he is from Austria, so he can understand my German *lol* Theo
|
|
|
Post by trommeltheo on Mar 9, 2011 16:50:11 GMT -5
BTW: 2Box Drumit5 Sounds are compressed for 8th time (is that right spoken?) It´s the same ratio like the Clavia Nord Sample-Editor. It wouldn´t surprise me, if the way is the same and only the last step is different and they form not the Nord-File but the dsnd-File... who bets with me ;D
Theo
|
|
|
Post by robthehammer on Mar 10, 2011 12:44:24 GMT -5
What if the data identified as one sample/layer is extracted from a multi sample file, and then pasted into a new file? Make versions with different file name suffix and try to play them in a mediaplayer capable of handling many codecs, like VLC.
The ddrum4tool is obviously also capable of playing the format. Maybe some reverse engineering on that one could give something...
Thinking of Bills example...
In a Hex-editor, is it possible to swap two layers and still get the modified file played by the tool?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 11, 2011 12:22:04 GMT -5
BTW: 2Box Drumit5 Sounds are compressed for 8th time (is that right spoken?) It´s the same ratio like the Clavia Nord Sample-Editor. It wouldn´t surprise me, if the way is the same and only the last step is different and they form not the Nord-File but the dsnd-File... who bets with me ;D Theo If you mean that drumit5 sounds are compressed, I have to disagree. They are wav files. You can just change the file suffix to wav, and it's like a normal wav file.
|
|
|
Post by lite on Mar 11, 2011 17:02:04 GMT -5
Except that the 2box' resolution is a step backward from ddrum4. 44.1 kHz files are not pitchable on 2box. So they sometimes stick with 30+ something kHz. Less than ddrum3/4 and not even old fashioned CD quality :-)
|
|
|
Post by trommeltheo on Mar 24, 2011 12:43:20 GMT -5
I don´t know much about Hex Editor, but if someone does, he should open a single -DDrum sample and form a single Sample with Nord-Sample Editor and open both with Hex Editor and compare them, may be, this could help us a little bit more...
Theo
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 30, 2011 10:37:18 GMT -5
Hi all, I hope there is someone still reading this thread Firstly - Does anyone know who the guys behind the "Real Spike" samples were? If they made samples for ddrum4, maybe they could provide some more info. I e-mailed Mr Deve Loper and he kindly gave me all the info he had, I attach the file he attached. He also wrote the following (my translation): "The file has INSTRUMENT_FILE_BLOCK and x number of SAMPLE_FILE_BLOCK. Then all is packed from 8 to 7 bit into MIDI sysex." He also assured me that no-one at Clavia knows anything about it, he did all the coding. I have PM'd Bill here at the forum and also at the 2box forum, since he has done quite a bit of research but I have unfortenately not recived any response. If there is anyone else reading this who has coding-skills, please get in touch. Attachments:
|
|
|
Post by kyrrinstoch on Jan 5, 2012 23:01:14 GMT -5
I got in touch with Bill right before the Holidays and have been playing around with the results of his research. So far, I've been able to do the following: - Remove samples from a multi-layered sound (reducing it from 7 to 1), by directly following Bill's documentation and by trying it on a couple different files.
- - Convert a velocity sensitive sound over to a positional sensing sound (SNRE_132 specifically) and be able to precisely control the transitions.
I still have the following "experiments" planned: - setup a multisampled file to use both positional AND velocity sensitivity simultaneously (One realistic playing snare coming up!)
- "Grafting in" a new layer to a sound that was copied from another (like adding a cowbell to a snare sound). I'll have to take a closer look at some of Bill's scripting to get a better idea of how that might be possible though (may not be with our current skills/understanding).
As much as I would love the idea of being able to create our own multisampled sounds (damn right I want my Designers in my ddrum4 - it's part of why I bought it in the first place!), we may have to settle for being limited to modifying and rearranging the existing libray's sounds. The biggest obstacle for creating new multisampled sounds isn't the file format (Bill's pretty well cracked those), but how to convert the audio files we want to use into a format that we can insert into the file structure.
|
|
|
Post by kyrrinstoch on Jan 6, 2012 11:14:18 GMT -5
Bill's PDF's are only half of the information. He also created an Excel spreadsheet with a number of automated scripts embedded in it (makes the changes to the header part of the file that controls which samples are used for what and where), as well as a Perl script that allows you to reduce the samples in a file. There's still a lot of manual editing involved in using these tools though (still takes me about 5 minutes just to trim down 1 file following his instructions...). In order to use these tools, you'll need a text file editor (I found Textpad to work well for me), a recent version of Microsoft Excel, and both MIDI-OX and Perl installed in order to make these changes as per Bill's document. This is in addition to the ddrum4 tool and sounds from the library to work with. The added information from Deve Loper will help fill in some of the gaps in Bill's research, but it still doesn't explain how to convert a sampled sound into a format that we can use to create our own sounds. They key parts to that are still both the compression algorithms that need to be used and how to format the samples so they can be used in a sound file. Thanks to Bill's research, we're now able to edit what's already there as far as the sounds in the library. If we have a few more technically apt people willing to dig into this, who knows what else could be accomplished with this information?
|
|
|
Post by kyrrinstoch on Jan 6, 2012 12:44:54 GMT -5
In my case, this is information I received from Bill over the Holidays. I didn't want to release it to the public until I was able to fully understand it, as I figured I'll need to answer at least some of the (inevitable) questions people will have about it...
I'll zip up and post the files once I get a chance over the weekend (I'm at work at the moment...)
|
|
|
Post by kyrrinstoch on Jan 6, 2012 21:27:25 GMT -5
Ok, I have the files that I received from Bill, but the ZIP file is too large for me to upload here. If anyone is interested in digging into them, please send me a PM with your email and I'll send them over to you.
Please note that these tools are VERY raw and anyone not willing to take the time to experiment with them and understand how they work will likely only be frustrated by their complexity.
The comment I received from Bill about them:
So be forewarned, it's not a pretty, smooth or fast process (sounds an awful lot like what Rik described the process used to be at Clavia, doesn't it?)
|
|
|
Post by kyrrinstoch on Jan 6, 2012 21:31:53 GMT -5
Now, that being said, I did get a chance to do some more experimenting today. I have succeeded in grafting a sound sample from one file to another and the ddrum tool will play it back and transfer it into to my ddrum4. However, my ddrum4 does not play the added sample, so I'll have to look into sorting out why....
|
|
|
Post by kyrrinstoch on Jan 7, 2012 13:46:21 GMT -5
YEAH! I got it sorted!!!! I've attached SNRE_134.MID. This is the SNRE_132 SON 14x10 snare file that's been customized to add an electronic "plung" sound to the 2 outer zones of the pad. (you'll need a pad that supports positional sensing to use it...) SNRE_132 is normally only Velocity sensitive (2 levels), but I've been able to not only insert a sample from another file, but I've also figured out how control which sound(s) are used in which variation, and how to control the velocity and positional sensing settings for each sound within each variation. It's now not only possible to create hybrid sounds, but it's also possible to modify sounds so that they are positional sensing, velocity switching and both as well as using additional sounds embedded in them just by controlling the sound settings in the Variation controls in the file... Now I just need to figure out what the more obscure settings are that control things like the pitch bend and cymbal choking capability... Attachments:
|
|
|
Post by theabominable on Nov 12, 2013 12:50:15 GMT -5
Hey that last post sounded great but i really don't know anything about code, Has anything come out yet that will convert a WAV file to the DDRUM4 .MID file?
|
|
|
Post by kyrrinstoch on Nov 13, 2013 16:24:53 GMT -5
Unfortunately, no. There are no tools available for creating multi-sample files using your own samples. The only things we've been able to do so far is manipulate the settings and samples in the ddrum sound library.
The best you can do for using your own sounds at this point is to either load them into the module as a single-layered sound (with no positional/velocity/pressure switching), which simply results in the exact same sound played back at the volume based on the strength of your hit.
The only other alternative would be to use a ddrum module as a trigger to midi interface and an external sampler programmed how you want it.
|
|